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Aliens: Colonial Marines
Acmc
Aliens: Colonial Marines
Developer:
Gearbox Software
TimeGate Studios
Publisher:
Sega
Release date:
12th Feb 2013
Genre:
first/third person shooter
Game modes:
singleplayer, multiplayer, co-op
Rating:
BBFC: 18, ESRB: M
OFLC: MA 15+, PEGI: 18
Media:
Platform:
Xbox 360, Playstation 3, PC, PS4
Media:
DVD, Blu-ray, Digital download
Game engine:
Red Ring




Contents

Release

Australia   12th Feb 2013 Xbox 360/ Playstation 3/ PC
U.S         12th Feb 2013 Xbox 360/ Playstation 3/ PC
Europe      12th Feb 2013 Xbox 360/ Playstation 3/ PC
(released early 9th Feb 2013 on Xbox 360 and Playstation 3 in some regions)

Aliens: Colonial Marines


In 2179 a USCM force was despatched on board the USS Sulaco to the Hadley's Hope Colony on LV-426 to destroy a Xenomorph infestation.
All contant with the Sulaco and its crew was lost.
17 weeks later the USCM's despatched the USS Sephora with a battalion sized force and a full complement of surface bound nuclear warheads to secure the situation once and for all.

Aliens: Colonial Marines is a squad-based first-person shooter in which a player controls Winter a Colonial Marine in singleplayer and in co-op four players each with a different personality can be chosen. Each players character can carry additional weapons including a flamethrower, pulse rifle, smartgun, pistol, RPG, and many types of grenades.

The story of Aliens: Colonial Marines was written by Battlestar Galactica writers Bradley Thompson and David Weddle.

As well as Gearbox Software as the main developer for the game Aliens: Colonial Marines, some development was outsourced to TimeGate Studios, Demiurge and Nerve Software. TimeGate Studios were responsible for primary development, Demiurge added networking and multiplayer options, Nerve Software designed the multiplayer maps and Darkside Game Studios designed Stasis Interrupted DLC along with Gearbox.

Aliens: Colonial Marines uses a Red Ring Unreal Engine 3 with a new renderer, developed by Gearbox and exclusive to Aliens: Colonial Marines. Gearbox President Randy Pitchford stated, "It's a real-time dynamic lighting, dynamic shadow system. When you see the images in this game you're going to realize how alive everything is. The way the lights move in the environment -- it affects everything in real-time. Nothing is baked in."

Continuity

The events of the game are set between those of the films Aliens and Alien 3 but diverge from the film Aliens and over lap the film Alien 3.

Gearbox Randy Pitchford stated, "The fiction we've developed has allowed us to bring a squad of colonial marines back to Hadley's Hope on LV-426", speaking at E3 2011.

Brian Martel chief executive officer at Gearbox Software stated, "we're most excited about having the opportunity to make sort of the sequel that we always wanted to see", speaking at E3 2011.

Brian Cozzens minister for art stated, "it's the sequel we never had" and "it's the true successor to Aliens", speaking at PAX 2011.

With the conclusion of the final DLC (Stasis Interrupted), questions about most areas have been answered; like the egg on the EEV brought there by the Legato, Hicks appearing in gameplay answered by Turk being put into the stasis by mistake after having released Hicks and how the game intersects the films; set after the film Aliens and during/after the film Alien 3 but diverging and returning to LV426 with the singleplayer campaign occuring after the film Alien 3.

Plot


A Colonial Marine search and rescue team has been sent to investigate the USS Sulaco in search of Ellen Ripley, Corporal Dwayne Hicks, and the rest of the missing marines who were dispatched to LV426. The USS Sulaco, LV-426, and the Derelict alien spacecraft from Alien all serve as environments in the campaigns.

Development


In 2006 Sega announced the development of the games Aliens: Colonial Marines by Gearbox Software and Alien RPG by Obsidian Entertainment. Staff cuts in November 2008 at Gearbox were rumored to be hindering development of the game Aliens: Colonial Marines, although the studio had reiterated the title was still under development.

In a Feb 2009 press release Sega West's CEO Naoya Tsurumi said , "With the opportunity to publish what promises to be a landmark game, Sega has strategically updated the release of the other upcoming Aliens titles currently in development within its portfolio." Also adding, "By adjusting the release of our other Aliens titles to accommodate it, Sega will ensure that every title lives up to the high expectations of Aliens and AvP fans.”

During production, Randy Pitchford at Gearbox Software said about the development of the game and outsourcing, "Demiurge with us at the very beginning, helping us to explore networking and multiplayer". TimeGate, meanwhile, put in "probably about 20 or 25 percent of the total development time". Gearbox itself also chipped in 20 or 25 per cent, not including preproduction work, though Pitchford insists that, "it's not fair to take preproduction out of it".

Although the above is accurate the final largest portion of development time was by TimeGate Studios who redesigned the game, then followed by Demiurge, Gearbox Software, Nerve and Darkside Game Studios.

Meanwhile Sega was considering a lawsuit against Gearbox Software for the game's delay, although they themselves choose to develop Aliens v Predator 3 with Rebellion before Aliens: Colonial Marines, because of this and various other reasons the game needed to be redesigned so as not to fall behind the already released and graphically superior Aliens v Predator 3.

The games' development was mainly for the PC with versions for the PS3 and Xbox, both consoles were locked at 30 fps and a reduced resolution, because of this the Xbox version was the worst as this is the console with the lowest resolution. Due with time constraints for a Feb 2013 release the Wii U version was canned with little development time going into the version.

Gearbox development timeline:

(By Joseph Leray)
May 4, 2012: On a forum for TexAgs.com, a website covering the athletics program at the Texas A&M University, a user claiming to be an ex-Gearbox employee writes that the development of “A:CM” has “been a total trainwreck.” “Gearbox isn't even making the game, except for the multiplayer,” he continues. “Primary development was outsourced to TimeGate Studios” An anonymous post on a college football forum isn’t much to go on, so no one notices. The post was later dug up by games industry supersleuth @supererogatory.

June 4, 2012: In an interview with Gearbox president Randy Pitchford, Gamasutra reports that “80 percent of the work on ‘Colonial Marines’ is being done in-house at Gearbox, with the rest being done by outside developers.”

February 11, 2013: Pitchford tells IGN that TimeGate studios worked “probably about 20 or 25 percent of the total time,” also explaining that “if you take preproduction out of it, their effort’s probably equivalent to ours.”

February 12, 2013: “Aliens: Colonial Marines” is released for the Xbox 360, PlayStation 3, and PC. At a release event in Italy, publisher Sega responds directly to the TexAgs forum post. When asked if the single-player portion of “A:CM” had been outsourced to TimeGate, Sega senior producer Matthew J. Powers told Playnews (via DSOG), “Absolutely not, the game has been developed by Gearbox Software. Other studios helped Gearbox on the production of single and multiplayer.”

February 13, 2013: An anonymous user alleging to be a Gearbox employee posts a long history of the development of “A:CM” on an “Aliens”-devoted subforum of Reddit. The post reveals that the game was codenamed “Pecan” and suggests that Sega was prepared to take Gearbox to court after numerous delays on “A:CM,” which was originally announced in 2006. Gearbox’ acquisition of “Duke Nukem’ Forever” and the development and release of “Borderlands 2” both allegedly contributed to the delays. The post corroborates the original rumor, as well: “Initially, the plan was for TimeGate to take the majority of campaign, GBX would take MP … This decision was made mostly so that most of the developers at GBX could continue working on Borderlands 2.” The post continues on to accuse the TimeGate developers of shoddy work, claiming that the “campaign didn't make much sense, the boss fights weren't implemented, PS3 was way over memory, etc.,” when Gearbox received the final build of the game. “GBX was pretty unhappy with TG's work, and some of Campaign maps were just completely redesigned from scratch,” the source writes. Later that day, another anonymous source “close to the project” told Kotaku that the Reddit post was “credible” and expanded the story further: when TimeGate signed on to the “A:CM” project, the first thing they did was, allegedly, scrap the four years of code, art, and design Gearbox had produced. When the game was returned to Gearbox, most of the staff weren’t interested in working on a game they no longer felt belonged to them, says Kotaku’s source. Even later yesterday, a fourth source -- guess whether or not he was anonymous? -- also told Rock, Paper, Shotgun that the information in the Reddit post was true. “TimeGate definitely played a much bigger role in the development of Aliens than either Gearbox or Sega is letting on,” said RPS’ source. “Aliens: Colonial Marines is essentially TimeGate’s game. From my understanding, almost all of TimeGate has been working on it for a few years.”



Gameplay


Aliens: Colonial Marines begins seventeen weeks after a USCM force was despatched aboard the USS Sulaco and land on LV426. In Aliens: Colonial Marines you play as Corporal Christopher Winter, who has arrived on LV-426 in the Sephora (a military vessel of the same Conestoga class as the Sulaco) with a battalion force of four hundred marines. There’s been an atomic event on the surface, the Atmospheric Processor has blown and the Sulaco has been returned around LV426 by Weyland's PMCs. Your squad of marines soon learn that Weyland-Yutani Corporation, “The Company”, has also sent in a team. They’re currently exploring a derelict alien vessel, under project code named 'Origin' near the Colony on LV426.

"Along with the serious marine-on-Alien FPS action, we can also expect some tension between the military and Weyland-Yutani", Pitchford said. “The Weyland-Yutani Corporation’s interests have diverged from the military interest. The military wants to shut down and eliminate this threat, whereas The Company hopes to capture and it, study it, and turn it into something that can be monetized. These interests become mutually exclusive."

Game modes


Recruit
Soldier
Hardened
Ultimate Badass

Gameplay modes


Play as either a Marine (first person perspective) or an Alien (third person perspective), with Drop-in/Drop-out gameplay in single player.

Singleplayer.
Co-op (2/4 Players)
Multiplayer (2/4 Players)
Four-player co-op online
Two player split-screen offline
Singleplayer:

Singleplayer/Co-op: Play either as Winter with your fellow marines, or play in co-op with friends taking the role of your fellow marines. Play with 1/4.

USCM Academy Firing Range:
Available with the Collector's Edition, the USCM Academy Firing Range is set on the USS Sephora.

Multiplayer:

Escape: Marines must escape through Xenomorph infested territory. Compete for the fastest time to the goal. Play with 4 on 4. Escape is a multiplayer mode where your team can either play as the Marines attempting to escape or as the Xenos trying to stop them, set with a 15 minute time limit. Marines will need to work together to unlock sealed doors and defend themselves when systems fail. Escape is an objective based gametype. As the Colonial Marines your task is to make your way through the level, accomplishing certain objectives to be able to progress to the next area. Reaching the dropship to win while Aliens try to stop them.

Extermination: Marines must wipe out Xenomorph egg clusters while the opposing team try to stop them. Compete for the highest number of egg clusters exterminated. Play a Quick Match with 5 on 5 or a Custom Match with 6 on 6. Extermination competitive multiplayer marines have 30 sec to arm nods while Aliens try to stop them. New weapons like sawed-off double barrel shotgun and a gear upgrade boost. Each game lasts ten minutes, encompassing two 5 minute sections. For the first 5 minutes you play as Marines trying to kill all the Xenos, and the second 5 minutes you play as the Xenos trying to kill the Marines. During the game if you die you respawn.

Team Deathmatch: A team of Marines against a team of Xenomorphs, first team to reach 50 kills. Two opposing teams kill enemy players to earn points. Play a Quick Match with 5 on 5 or a Custom Match with 6 on 6.

Survivor: Survive against the Xenomorphs in timed rounds. Marines must survive unrelenting Xenomorph attacks until time is up. Play with 4 on 4.

Survival: Survive against 30 levels of Xenomorphs. Marine try and last as long as possible against unrelenting Xenomorph attacks. Play with 4 on 4.

On screen display


Marines
Name.
Comm.
Shield.
Health.
Grenades.
Motion Tracker Display.
Weapon Ammo Loaded/Remaining.
Flashlight.
Health Stims.
Mission Time.

Aliens
Name.
Health.
Mission Time.
Lives.
Kills.
First Attack.
Second Attack.

Legendary Weapons

Hicks’ Shotgun - Distress
Gorman's Pistol - No Hope in Hadley's
Hudson's Pulse Rifle - The Raven
Vasquez's Smart Gun - For Bella
Vasquez's Pistol - Hope in Hadley's
Frost's Flamethrower - Derelict Reclaimed

All military crew from the film Aliens left their dog tags except Ripley and Burke would didn't wear tags in the film. Dog tags from other Sephora marines also appear with 35 altogether.

Collectables

35 tags
12 logs
86 challenges
60 ranks





Single Player


A player controls one marine with the assisting marines giving support in singleplayer, in co-op other players with take the role of these characters. In gameplay the player will occasionally be required to control a particular location, using tactical positioning and turrets to fend off attacks. In Aliens: Colonial Marines players are equipped with a HUD, with the tracker being hidden and shown by holstering a weapon.

Single Player /Co-op Maps


Stasis Interrupted - Distress - Battle for Sulaco - Sulaco Falls - No Hope in Hadley's - The Raven - For Bella - One Bullet - Rampart - Hope in Hadley's - Derelict Reclaimed - Home

Multiplayer


2 player split-screen offline will allow 2 players to play cooperatively on the same console, using a split screen to show the two perspectives. Online multiplayer will allow up to 2-4 players to play cooperatively, each using their own console and screen. There are four additional game modes with 4-6 players in the roles of Aliens or Marines.

TDM Multiplayer/Co-op Maps


Adrift - Origin - Last Hope - The Hive - Excavation

Extermination Multiplayer/Co-op Maps


Adrift - Origin - Last Hope - The Hive - Excavation - Condemned - Overrun

Escape Multiplayer/Co-op Maps


Emergency Evac - Flushed Out

Survivor Multiplayer/Co-op Maps


Condemned - Overrun

DLC Bug Hunt


Mercenary - Broadside - Tribute

DLC Reconnaissance Pack


Shipwreck - Autopsy - Grief - Off the Grid

DLC Movie Map Pack


Nostromo - Exodus - Fury 161 - Processor

DLC Stasis Interrupted


Stasis Interrupted (Asylum, Awakening, Deliverance and Redemption.)




Walkthrough Aliens


Not a feature of Aliens: Colonial Marines.

Walkthrough Aliens Multiplayer


Multiplayer maps.

Walkthrough Marines


Singleplayer maps.

Walkthrough Marines Multiplayer


Multiplayer maps.


Vehicles


Power Loaders
APCs
ATVs

Publishers


Sega Corporation, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ota, Tokyo, Japan, with various offices around the world.

Developers


Gearbox Software, founded in January 1999 by a team who previously worked together at 3D Realms and Bethesda Softworks. Gearbox Software started with developing expansions to Valve Software's Half-Life. Porting Half-Life to console platforms (each with new game content) followed, building the company's experience in console game-making, in addition to enhancing and building upon the successful Counter-Strike branch of the Half-Life franchise.

Awards

Credits that could be used for unlocks/abilities.
XP points.
Perks for completing certain feats during the match.
Marines Challenges.
Collect all:
35 Dog Tags
6 Legendary Weapons
12 Audio Logs

Achievements


Accomplish the indicated achievement to get the corresponding number of Gamerscore points:


Platinum Trophy Earn all Trophies
Another Day in the Corps! (20) Complete Distress
Bad Feeling About This Drop (20) Complete Sulaco Falls
Quoth the Raven (20) Complete The Raven
Still Got a Job to Do (20) Complete Rampart
Dragged Queen (20) Complete Home
Game Over, Man! (30) Complete all Campaign levels on any difficulty
Not Bad For a Human (40) Complete all Campaign levels on Hardened difficulty
State of the Badass Art (50) Complete all Campaign levels on Ultimate Badass difficulty
Short, Controlled Bursts (20) Defeat all Xenomorphs in the Sulaco hangar bay without them crossing your barricade
Fire Drill (20) Arm the emergency release and escape in under 2:30 on Sulaco Falls
Mostly Come at Night... (20) Find Newt's doll
Just a Grunt (20) Complete Hope in Hadley's
No Need For Alarm (20) Complete One Bullet without setting off the alarm
Heavy Lifting (20) Defeat the Raven in under 1:10 on Soldier difficulty or higher
Adios, Muchachos (20) Gib two enemies at once
Field Promotion (10) Earn Rank 2 as a Marine
Lean and Mean (20) Earn Rank 20 as a Marine
I Love the Corps! (40) Earn Rank 60 as a Marine
Oorah to Ashes (10) Collect a Dog Tag
Remember the Fallen (30) Collect all 35 Dog Tags
Personal Friend of Mine (10) Collect a Legendary Weapon
I Like to Keep These Handy (30) Collect all 6 Legendary Weapons
Another Bug Hunt (5) Complete a Challenge
Stay Frosty (20) Complete an entire Challenge category
Distinguished Service Medal (30) Complete all Challenges
I Feel Safer Already (10) Have another player join your party
Don't Count Me Out (5) Revive a teammate
Ready to Fry Half a City (5) Edit a Marine Loadout
Structural Perfection (5) Edit a Xenomorph Loadout
Perfect Killing Machine (20) Upgrade every Loadout slot for a Xenomorph class
Field Modified, Kill Certified (20) Upgrade every slot for a weapon
You Look Just Like I Feel (30) Upgrade every Appearance slot once for your Marine
Adaptive Morphology (30) Upgrade every Appearance slot once for a Xenomorph class
I Can Handle Myself (40) Purchase all Upgrades for a weapon
Majority Shareholder (25) Spend 30 Commendations
I Heard THAT (25) Collect all 12 Audio Logs
Entry Prohibited (20) Kill 10 Xenomorphs that are using vents
Let's Rock! (20) Kill 10 Xenomorphs in a game with the M56A2 Smart Gun
Need a Deck Of Cards? (5) Set up a UA 571-C Remote Sentry
Micro Changes in Air Density (10) Track 100 hostile targets with the Motion Tracker
It's a Dry Heat (20) Kill 3 enemies with a single U4 Firebomb
Eat This! (10) Kill a Xenomorph with a shotgun at very close range
Coming Outta the Walls! (10) Kill a Xenomorph climbing on the walls or ceiling
Secreted from What? (20) Kill 5 Spitters without being damaged by acid
No Offense (20) Melee a Lurker that is pouncing towards you
Arbitrarily Exterminated (30) Kill 2179 Xenomorphs
Anytime, Anywhere (20) Kill a Crusher without it damaging you
Love at First Sight (10) Survive a Close Encounter with a Facehugger
... But No Cigar (20) Rescue a teammate from a Close Encounter

Secret Achievements
Secret Achievement (5) Continue playing to unlock this secret achievement.
Easter Egg Find the Easter Egg

Stasis Interrupted

Thank You That Will Be All (20) Complete stasis interrupted at any difficulty
I'm Happy to Disappoint You (20) Complete stasis interrupted in ultimate badass
We're still Collating (20) Find all Stasis interrupted audio logs
I Only Need to Know One Thing (10) Find your family
They Can Bill Me (10) Destroy the Legato
I Don't Got All Day (10) Sever the umbilical without missing a shot
They're Dead! Ok? Can we go now? (10) Kill all lurkers in Sulaco engineering
Now What Are We Supposed to Do (10) Escape the FTL ship
We Are Leaving!! (10) Survive the queen escape
It's the Only Way to Be Sure (10) Destroy all samples in the labs of the queen module

Future Releases


DLC

Voices


Michael Biehn-Cpl. Dwayne Hicks (voice)
Lance Henriksen-Bishop / Michael Weyland (voice)
Mark Rolston-Pvt. Mark Drake (voice)
Al Matthews-Sgt. Al Apone (voice)
Travis Willingham-Pvt. Peter O'Neal (voice)
Derek Phillips-Cpl. Christopher Winter (voice)
Nisa Ward-Pvt. Bella Clarison (voice)
Jason Douglas-Cpt. Jeremy Cruz (voice)
Matthew Mercer-Keyes (voice)
Ashly Burch-Lt. Lisa Reid (voice)
Andrew Bowen-Pvt. Willaim Hudson (voice)
Kimberly Brooks-Redding (voice)
Markus Lloyd-Short (voice)
Jason Liebrecht-Quintaro (voice)
Adam Ray-Marine (voice)
Anastasia Munoz-Marine (voice)
James Logan-Marine (voice)
Joel Johnstone-Marine (voice)
Sam Riegel-Marine (voice)
Steve Braun-Marine (voice)
Tiffany Hobbs-Marine (voice)
Khary Payton-Marine (voice)
Paul Brindley-Marine (voice)
Feodor Chin-Weyland Yutani (voice)
Dave Fouquette-Weyland Yutani (voice)
Jesse Mackey-Weyland Yutani (voice)
Dan White-Weyland Yutani (voice)
Peter Jessop-Weyland Yutani (voice)
Sunil Malhotra-Weyland Yutani (voice)
Arif S. Kinchen-Weyland Yutani (voice)
Keith Silverstein-Weyland Yutani (voice)
Adam Epstein-Additional Voices (voice)
Jason Foster-Additional Voices (voice)
Zach Hanks-Additional Voices (voice)
Brian T. Delaney-Isaac Hernandez / Turk / Grunt #6 (voice)
Liam O'Brien-Dr. Richard Levy
Kiff VandenHeuvel-Dr. Norman Bick

Characters not appearing in the final game.
William Hope - Cmdr. T. Shannon (voice)
Josh Ridgway - Wierzbowski (voice)
Gene Pyrz - Gen. Pryz (voice)
Bill Huggins - Cpt. McLofflenn (voice)

Skins gained


Upgradable character's equipment, armour patterns, weapons and unlockable characters.

See Aliens for multiplayer unlockables and Marines for unlockables used in both singleplayer and multiplayer.

Wii U


Wii U version has been cancelled by Sega, 5 April 2013. The Wii U version would have included the GamePad controller to access inventory, check map and mission status, and weapon select.

Patches released


Patch 4:
PC - 7/23/2013 Update
Xbox 360 - 7/23/2013 Update
PlayStation 3 - 7/23/2013 Update


Hot Fix:
PC - tba Update
Xbox 360 - 4/30/2013 Update
PlayStation 3 - 4/30/2013 Update

(Hot fixes are not permanent -- they are temporarily stored in memory during the game session and lost upon exiting Aliens: Colonial Marines.)


Patch 3:
PC - 5/6/2013 Update
Xbox 360 - 3/20/2013 Update
PlayStation 3 - 3/20/2013 Update


Patch 2:
PC - 3/18/2013 Update
Xbox 360 - 3/7/2013 Update
PlayStation 3 - 3/7/2013 Update


Patch 1:
PC - 2/12/2013 Update
Xbox 360 - 2/12/2013 Update
PlayStation 3 - 2/12/2013 Update

General
General user interface improvements.
Various performance improvements.
Fixed issue where a door may not function properly if a Xeno was killed while opening it.
Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.
Fixed collision issue where bullets would not pass through certain open doorways.
Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.
Addressed an issue where doors would sometimes not open properly.
Addressed an exploit where players could melee while throwing a grenade or placing a claymore.
Fixed some collision detection issues that could result from a close encounter.
Prevented campaign pop-ups from appearing outside of campaign.

Campaign
Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.
NPCs no longer attempt to open doors while being welded.
Fixed issue where Raven could sometimes pass through welded door.
Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.
Adjusted the distance between players before they're warped to the location of furthest player in co-op.
Fixed issue where torch would sometimes appear incorrectly to co-op clients.
Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.
Fixed issue where co-op player would not recover properly after being saved from a close encounter.
Fixed issue where Russian players could not drop into a co-op match in some missions.
Updated late-game close encounter moment to disable player input, which could cause them to become stuck.

Xbox 360 and PlayStation 3only:
Splitscreen: Weapon Radial menu no longer appears for other players when the pause menu is opened.
Splitscreen: Fixed issue where if the Game Menu is opened while accessing the Weapon Radial, it stays up on does not function properly.

Multiplayer
Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.
Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%.
'Switch Teams' option removed from the Pause menu.
Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.
Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.
Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.
Corrected bug where clients appeared to spawn outside of world before match start.
Removed placeholder text from appearing on scoreboard in certain situations.
Improved camera transition when Xeno enters a vent.
Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.
Spitter's "Acid Spray" now originates from the mouth.
Escape: Fixed issue where Xenos could spawn in unplayable space.
Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.
Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.
Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.
Escape: Improved timing and placement of warp locations in Emergency Evac.

DLC


The four add-ons will be available for individual purchase or as part of the Aliens: Colonial Marines Season Pass.

Bug Hunt
Game Mode, Survival, release 19th March 2013, includes 3 maps.

Features a campaign that can be played in single-player or co-op by up to four players, along with enemies new to the Alien canon.

Reconnaissance Pack
Game Mode, TDM/Extermination/Survivor, release 9th May 2013 (early 3rd May 2013), includes 4 maps.

Features a campaign that can be played in single-player or co-op by up to four players, along with new Alien character skins.

Movie Map Pack
Game Mode, TDM/Extermination/Survivor, release 11/12th June 2013, includes 4 maps.

Features a campaign that can be played in single-player or co-op by up to four players, in areas which have featured in the films Alien, Aliens and Alien 3.

Stasis Interrupted
Campaign add-on for singleplayer, release 23/24th July 2013.

Features a campaign and three new characters that can be played in single-player or co-op, new achievements and trophies are included. The story picks up from the crew aboard the Legato boarding the USS Sulaco enroute to Fiorina 'Fury' 161.

Rank


Commendations (60) gained while achieving certain tasks during gameplay or reaching a certain number of XP points.

Reception


IGN 4.5/10
Gamespot 4.5/10
Forbes 8/10
The Guardian 4/5
Bloody Disgusting 3.5/5
Escapistmagazine 3/5
Gametrailers 5.9/10
Thesixthaxis 5/10
Edge 5/10
OXM 6/10
Gamesradar 2.5/5
Eurogamer 3/10
Gamespy 2/5
Destructoid 2.5/10
PC Gamer 4.8/10
Gameinformer 4/10

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