Production[]The game uses cel-shading in part with some realistic textures, running in 1080p@60FPS, on either a 42" or deluxe 55" display. Play Mechanixs' George Petro described the reason to use cel-shading, 'was to better define the threats but if you were to turn the effect off, it would look like a normal high-end 3D game'.
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Cabinet[]Running on a dual core Intel Celeron CPU G530 @ 2.4Ghz and 4.1Gb of ram. The cabinet is equipped with ethernet, cellular and wi-fi connections, mostly for collections of monies and online leader boards through Play Mechanix. Further details regarding the game can be found in the Aliens Armageddon articles. |