|Aliens v Predator: Extinction|
|8th August 2003|
Release date for the game Aliens v Predator: Extinction;
North America 30th July 2003 Europe 8th August 2003
Aliens v Predator: Extinction is a video game released in 2003 for the PlayStation 2 and Xbox. It is a real-time strategy game in which an Alien hive, a clan of Predators and an elite squad of Colonial Marines fight each other in 21 single-player missions, 7 for each race. Each race has its own characteristics, abilities, weapons, and vehicles.
Unlike as in the most other real-time strategy games in Aliens v Predator: Extinction the players do not have to do any building and base construction. The game is strictly focused on unit management and combat. Each race has a distinct method of obtaining new troops.
You can play in the following modes;
Single Player Objectives
Violence on LV-742 - Target Time: 15 minutes
Objective 1: Investigate the pipe assembly.
Objective 2: Repair 3 Atmosphere Processors.
Objective 3: Prepare southern miner's camp for repopulation.
Alien incident reviewed - Target Time: 23 minutes
Objective 1: Establish communication network.
Objective 2: Install the network relay on the high plateau.
New Objective: Destroy the Strange Gun.
Optional Objective: Kill the Queen of the Hive.
Info database grows - Target Time: 27 minutes
Objective 1: Find the Missing Squad.
Objective 2: Secure 2 Alien Eggs.
Optional Objective: Keep the Observer Alive.
New focus on predators - Target Time: 21 minutes
Objective 1: Rendezvous with the other marines.
Objective 2: Find Predator Cloaker.
Objective 3: Secure Cloaker Computer.
Optional Objective: Find the damaged synthetic.
Alien threat deepens - Target Time: 43 minutes
Objective 1: Kill The hive's queen.
Objective 2: Secure the royal cocoon and get to the extraction point.
Optional Objective: Destroy the Human resistance.
Alien containment disrupted - Target Time: 50 minutes
Objective 1: Destroy the Predator guns.
Optional Objective: Rescue Delta Squad.
Extinction Invade Predator base - Target time 45 minutes
Objective 1: Find the kidnapped Dr.Kadinsky and escort him to a dropship.
Objective 2: Find the Generator Room, after Kadinsky is safe stand by for orders detailing deployment of the heavy demolition kit.
Objective 3: Clear the Generator Room of Aliens and Set the Explosives.
Optional objective: Retrieve a predator artifact and place it on the ground near any landing beacon. Enlist any synthetic to carry the artifact.
Exclusive hunting rights - Target Time: 15 minutes
Objective 1: Collect 20 Alien Skulls.
Human trophy skulls - Target Time: 24 minutes
Objective 1: Seize 5 SmartGunner Skulls.
Optional Objective: Seize 30 other human skulls.
Legend of the Gro'tye - Target Time: 35 minutes
Objective 1: Find and Kill the Gro'Tye.
Optional Objective: Kill Predator Poachers.
The predator ancients, revealed - Target Time: 32 minutes
Objective 1: Break into base and steal the L.C's Skull.
Optional Objective: No Predator Casualties.
The trial of bravery - Target Time: 28 minutes
Objective 1: Seize the skull of the Alien Queen.
Optional Objective: Kill the marines.
The ancients decree - Target Time: 35 minutes
Objective 1: Kill the Disgraced Predator.
Objective 2: Capture Dr. Kadinsky.
Optional Objective: Retrieve the disgraced predator's equipment, helmet, spear.
The Purification Hunt - Target Time: 39 minutes
Objective 1: Kill All Aliens in Hive/Heist PredQueen Skull.
Objective 2: Detonate Nuke.
Optional Objective: Complete the hunt without Hydras or Blazers.
Explorers uncover dormant hive - Target Time: 12 minutes
Objective 1: Create a Queen.
Objective 2: Overrun Human Town.
Growth and expansion - Target Time: 35 minutes
Objective 1: Enter the Marine Facility and find Dropship landing zone.
Objective 2: Board Dropship.
Optional Objective: Kill All Marines.
Strengthen the species - Target Time: 32 minutes
Objective 1: Infect six predators, creating powerful Aliens.
Optional Objective: Create Six Runners
Bio-engineered aliens - Target Time: 15 minutes
Objective 1: Kill all K-Series Aliens.
Optional Objective: Complete mission with 5000 or more infestation points.
Lab breakout - Target Time: 25 minutes
Objective 1: Take Over The Lab.
Objective 2: Kill the Lt. Commanders.
Optional Objective: Kill Weyland-Yutani executive Charles Gould.
Queen is kidnapped - Target Time: 28 minutes
Objective 1: Find and free the Queen.
Objective 2: Kill all marines.
Objective 3: Create 6 PredAliens.
Objective 4: Kill all Predators.
Extinction of the bio-engineered aliens - Target Time: 45 minutes
Objective 1: Kill all K Series Aliens.
Optional Objective: Kill All Predators.
The Colonial Marines gain credits by killing enemies and repairing atmosphere processors, and these credits can be put toward upgrading troop abilities and calling in new units via dropships that stop at nearby landing beacons. There are a diverse number of marine combat units, including pulse rifle-equipped infantry, flamethrower troopers, and smart gunners. The Marines also have three support units, one for healing and a synthetic which can deploy gun turrets and has a motion detector for picking up off screen movement, the third unit, the commtech is the basic support unit, whose job it is to call for extra troops and repair atmosphere processors.
Upgraded CommTech fires the AURORA space-based assassination system. Unupgraded Commtechs carry the MP9 machine gun. He can order troops, purchase upgrades, repair Synthetics, sentry guns, Exosuits, and Atmos.
Upgrade heals acid wounds, cystic tumors, nausea, and repeat hemorrhaging. A Medic carries the M4A3 Pistol and heals injured Marines.
Upgrade has stronger armor, better weaponry, improved sight and movement, and can be brought back to life if repaired shortly after death. Synthetics carry the M4A3 Pistol and are the only unit capable of deploying and carrying a Sentry Gun.
Upgrade possesses improved armor and a grenade launcher. The Infantry is equipped with the M41 Pulse Rifle.
Upgrade uses fuel which causes continuous radiation damage.
Upgrade is better armored and fires splintering radioactive bullets that inflict sustained damage and stop Alien roaming regeneration
Upgrade is equipped with a personal rail gun that shoots slugs that penetrate multiple enemies.
Upgrade is equipped with SADAR AMAG (aerosol magnesium) which penetrates warheads and discharges multiple mega-thermal warheads.
Upgrade carries Twin M103 Torrent cannons that fire simultaneously.
Upgrade is designed to counter long-range attackers. Its sensors also defeat Predator cloaking.
The Predators have a straightforward resource model that's effectively based on honor. As the player kill enemies, he can rip the skulls from their corpses in honor of the hunt. The more honor the player has, naturally, the more Predators will want to join the clan. They can be called in at any time and simply land on the planet from space. The Predator units are all combat-oriented, able to use a number of special abilities including cloaking and self-healing at the cost of slowly regenerating energy points. The Predator's Base Unit is a mechanical, slow moving Shrine equipped with multiple extremely weak lasers. Bringing predator units near the shrine greatly increases the rate of energy regeneration. It is possible to possess multiple shrines but due to their high population cost and predator's low population limit this is not a common scenario.
Upgrade delivers a Glory Strike that inflicts extra damage occasionally.
Upgrade ejects plasma that kills any enemy with a limited number of hits.
Upgrade wields a double-bladed staff of white-hot plasma that burns through enemy armor.
Upgrade carries a barbed harpoon-like Bleeder Spear that drains their victim's blood.
Upgrade carries a set of nine nanovibronic discs that tear through armor and can activate a "haywire mode" that shreds enemies from within.
Upgrade carries a Killscreen Generator that vaporizes incoming enemy projectiles.
Upgrade possesses missiles containing multiple warheads that can attack up to 3 enemies each.
Upgrade carries Dual Blazers that incinerate more enemies.
A Heavy Plasma Cannon spew armor-pentrating plasma bolts and shrapnel.
They are self- healing when not under attack and it can pack up and deploy itself, but cannot shoot while packed up.
The Shrine is the only Predator unit that can order troops, purchase upgrades and vision modes.
Most Predators have the ability to cloak, or become invisible.
Energy powers a Predator's environmental suit and enables it to cloak and heal.
Energy self-replenishes over time.
Energy is quickly replenished near the Shrine. An aura around the Predator.
indicates the replenishment.
A Predator's suit can heal injuries.
Thermal vision - Detects humans and wildlife.
Electro vision - Detects Aliens and Marine units such as Synthetics, Exosuits,and Sentry Guns.
Predtech vision - Detects other Predators and equipment when cloaked.
The Aliens' method of building revolves around a Queen, which can deliver attacks and also remains in the hive to lay eggs. The eggs hatch into face huggers who can latch onto other creatures and impregnate them with an egg that will eventually become a fully grown alien. There are two kinds of facehuggers that correspond to two kinds of purebreeds and transbreeds. The purebreeds include the Queen and a couple of other powerful aliens, while the transbreeds are spawned from regular facehuggers, and the kind of Alien the player get depends on what kind of host was impregnated. Cattle-like oswocs will yield a Drone, which is the worker of the Alien hive, while Warrior Alien will be birthed from a human, a Runner Alien will emerge from kerns or krillitics and a Predalien will spawn from an impregnated Predator.
Upgrade is tougher and can deflect all but heavy munitions. She also causes nearby Transbreed Aliens to go into a combat frenzy.
Upgrade can transform into a Carrier or Ravager.
Upgrade causes the Chestburster it carries to split into twins when producing simpler Aliens like the Drone and the Runner.
Upgrade spits a cyst-filled acid froth on potential hosts. Aliens grown from these hosts are tougher.
Upgrade injects poisonous spores that weaken its victim over time and allow it to track the victim.
Upgrade can penetrate armor, function after extreme amounts of damage, and regenerate lost limbs when on hive space.
Upgrade has a tougher exoskeleton.
Upgrade can carry 12 facehuggers. When killed by anything except fire, it hurls it facehuggers and spews acid.
Upgrade deflects medium caliber weapon fire and enters a cataleptic state when near death that allows it to rebuild itself and return to battle.
Every Alien starts as an egg.
Most Aliens can only heal when stepping on hive-space.
Bringing hosts to the hive-space for Facehuggers.
Hive Nodes, Runners, Praetorians, and Queens emit spores that coat living organisms, allowing you to track them for a limited time.
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Earn Honor Points by killing enemies and collecting trophy skulls.
Each enemy killed earns honor points.
Earn Honor Points by collecting enemy skulls.
Earn infestation Points by killing enemies and impregnating hosts.
Each enemy killed earns infestation points.
Earn points by impregnating hosts.
Clear Fog of War
Enable All Levels
Differences between the PS2 and Xbox versions;
The Xbox version has a higher framerate and less aliasing.
The game received mixed but overall positive reviews. GameSpot wrote "Extinction does a good job of translating Aliens versus Predator to an RTS, but it could have benefited from a few more months in development." and rated it a 7.2 out of 10.