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Corridor 7
Corridor 7
Developer: Capstone Software
Publisher: Intracorp Entertainment
Release date: March 1994
Genre: 3D shooter
Presumed Game modes: singleplayer
Rating: RSAC: V3

ELSPA: 11+
ESRB: T

Platform: PC
Media: floppy disk
CD
Game engine Modified Wolf 3D engine




Contents

Release


Release date for the game Corridor 7;



March 1994

Plot


As a result a dimensional gate (the Vortex) is opened in the midst of Corridor 7, allowing an army of alien invaders to reach Earth. The aliens quickly overrun the military base and took its control killing everyone. While the creatures are busy modifying the surroundings to better suit their needs, but before they can effectively cut off Delta Base from the rest of the world, a lone Special Forces soldier is able to penetrate their perimeter: his objective will be to stop the invasion and destroy the artifact.


Gameplay


The player takes control of the lone soldier who has infiltrated the alien invaded military base. Like all first-person shooters, the game is rendered from the player's perspective. Corridor 7 is not organized in episodes. Instead, there are 30 (floppy disk version) or 40 (CD version) levels to explore plus 6 more bonus levels. The gameplay slightly differs from that of most FPS games because the player, rather than finding an exit surviving the various enemies scattered around, is tasked with the duty of killing the aliens present on the level; once this objective is achieved he will be granted access to the next floor of the base through the lift by which he came at the starting point of each level.

The skill setting selected when starting the game influences the percentage of aliens that need to be eliminated:

Corporal: the levels contain few aliens and only 10% kills are required to gain access of the elevator. Lieutenant: the aliens increase in number and 75% kills are required. Captain: this is the standard difficulty setting and requires that 100% of the aliens are killed. Major: like Captain, but with a higher number of enemies. President: like Major, but features a randomization factor which scatters around the level all the objects present, (This setting is only available in the CD version, however through a specific dos command it can be played on the floppy version).

To help hunting down the aliens the player can activate the proximity map in one corner of the screen. This function shows a small section of the current level with all active aliens as yellow blips and can be expanded by finding the floor plan. Upon collecting this object the proximity map is extended to show the whole level and the position of every alien. On the corporal difficulty the full map is shown with no need to collect the floor plan.

Game modes


You can play in the following modes;
Easy
Normal
Hard

Gameplay modes


Singleplayer


Characters


Special Forces soldier

Rank


Corporal
Lieutenant
Captain
Major
President

Features


Maps


Delta Base
30 (floppy disk version)
40 (CD version) levels
plus 6 more bonus levels

Weapons


Machine gun
Grenades
Flame-thrower

Equipment


Ammo
Terminal
Teleport
Fuel
PDA
Security pass

Enemies


Aliens
Robots

Vehicles


Publishers


Intracorp Entertainment


Developers


Capstone Software


Awards


Releases


Version 1.1


Reception


References

Citations

Corridor 7 (PC)

Footnotes

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