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Featured article DX comparisons.


Referenced from article DX Comparisons.

Images of comparisons of DX 9,10,11 in gameplay, ( 9,10,11....) settings remain the same throughout,


Setting DX9 4xAA 16xAF Very High
DX9c capabilities;
HDR rendering
Full-scene anti-aliasing
Shader Model 3.0


Setting DX10 4xAA 16xAF Very High
DX10 capabilities;
HDR rendering
Light/dark shadows
Supersampling
Compute shaders for lighting, fog, dust, smoke, or steam
High-definition ambient occlusion shading
Shader Model 4.0


Setting DX11 4xMSAA 16xAF Very High
DX11 capabilities;
HDR rendering
Soft shadows
Hardware tessellation
Multisampling
Compute shaders for lighting, fog, dust, smoke, or steam
High-definition ambient occlusion shading
Shader Model 5.0

Here DX9 implements FSAA and HDR that is acceptable for modern gaming.

5522

Here DX10 implements supersampling with a realistic light to dark shadows.

5530

Here DX11 improves on DX10 capabilities implementing soft shadows.

5527

Corridors in 'Control' at the Refinery.

552355295525

'Control' building at the Refinery.

552155285526

Mining Installation at the Refinery.

552055315524

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