A comparison of the above two articles, important points in 3D; one is to keep the resolution as high as possible
and the other is a bright screen.
Keeping the resolution as high as possible will limit image loss due to the limited use of
Objects of importance need to be in detail with areas away from the action
being of lower resolution adding to the effect.
Dark areas in 3D can not be volumized and will distract from the effect, 3D
is then best suited for bright screens or games with minimal darkness, near objects increasing the 3D
effect, HUD and screen information adding to the depth.
The use of colour 3D allows for 3D visualization without the need for expensive glasses,
loss in colour detail is compensated by maintaining lighting, texture
and nearby fog. The depth of the screen is enhanced and still images can be perceived
from many angles.
Here 3D allows for detailed shots, maintaining shadows, depth and textures.
Here a typical dark area produces a 3D effect but is limited.
Here all the lighter areas are best in 3D with the HUD producing the best effect in the dark.