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Sevastopol
Alien Isolation5
Sevastopol
Location:
KG348
Settings:
Deep space facility
Service:
Seegson Corp.
Crew:
25 (500)
Construction:
alloy
Life support:
oxygen, nitrogen
Surface conditions:
alloy polymer
Dimensions:
Length:
254m
Width:
196m
Height:
296m
Environment:
Conditions:
16 floors, 2 flight
Temperature:
20- 40°C





NameEdit

Sevastopol is a trading station that appears in the game Alien: Isolation. Gameplay occurs aboard the installation on multiple levels, aboard is the Nostromo flight recorder that Amanda and the crew have been sent to retrieve.

The station was designed to be a thriving community and home for hundreds of people, Sevastopol has now been withdrawn from active service. It’s on complete lock-down, with its remaining inhabitants in fear for their lives. The station in closed to all vessels and outside communication.

CharacteristicsEdit

Reference stats table.

AppearanceEdit

Appearances in the following;
Alien: Isolation

InteractionsEdit

ContinuityEdit

Sevastopol shares a similiarity with the Refinery Installation from the film Alien as do other spacecraft like the Nostromo and Narcissus.

Areas of the Sevastopol:

Alien Isolation5

Areas
San Cristobal Medical facility
Spacefight Terminal
Sevastopol Scimed Tower
Seegson Communications
Lorenz Systech Spire





Arious detector

Medical
Research Rooms
Analysis Labs
Decontamination Rooms
Med Labs





Another destruct sequence

Engineering
Self-destruct
Control Rooms
Engine Rooms
Corridors
Escape Capsules







Sevastopol

ConceptEdit

Concepts for the installation, spacecrafts and living areas were made by Bradley Wright.


Alien Isolation20
Alien Isolation21

ProductionEdit

In production lead artist Jude Bond with lead level design Iain Wright and lead environmental artists Mark Radcliffe and Paul Abbott brought these concepts to life.

Drawing influences from the film Alien these artist included as many ideas from the film as they could. Ideas included the dated terminals, input devices, equipment, doors and dark but electrical corridors. Lead lighting artist Ben Hutchings was responsible to recreate the darkness with lead UI artist Jon McKellan creating the terminal displays and access units.

In gameEdit

In game the shadows and darkness played a large part leaving Amanda with the need to find equipment like batteries for her flash light and flame thrower fuel, both pieces of equipment capable of lighting the way, with flares also available.

Alien Isolation Sevastopol

The Sevastopol drew on level design from the Nostromo and an outer design from the Refinery Installation from the film Alien. Implemented by Iain Wright, Mark Radcliffe and Paul Abbott. Multiple areas were themed from Nostromo designs with a different colours being chosen throughout the installation. Although a large installation there were new areas added that were not from the film Alien, in these areas like the San Cristobal Medical facility a white theme was used, keeping a consistency with Medical from aboard the Nostromo. The Spacefight Terminal used an exposed design similiar with concrete for the structure with the Sevastopol Scimed Tower, Seegson Communications and Lorenz Systech Spire areas used a dark Nostromo theme throughout. Although some areas are altered a consistency is continued in the air ducts, ladders and vents that link the areas following through from the Nostromo, these are the same same aboard the Torrens and Anesidora.





TimelineEdit

The game Alien: Isolation is set as a continuing story after the film Alien and before the film Aliens.

See alsoEdit

Amanda Ripley * Samuels * Taylor * Verlaine * Torrens * Sevastopol * Alien * Narcissus * Nostromo







ReferencesEdit

CitationsEdit

Alien: Isolation

FootnotesEdit

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