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Xenocide
Xenocide1
Xenocide
Developer:
Pangea Software
Publisher:
Micro Revelations
Release date:
1989
Genre:
1st and 3rd Person
Game modes:
singleplayer
Rating:
n/a
Media:
Platform:
PC
IIGS
Media:
Disk
Game engine:




Contents

Release


Release date for the game Xenocide;


1989

Plot


Xenocide was released by newcomer Micro Revelations. The brains behind the game however, were not newcomers. Pangea software, headed by Brian Greenstone as programmer and Dave Triplet as artist had already created some excellent shareware games for the IIGS.

(A PC version of Xenocide was made after the IIGS version.)

Xenocide has a basic premise: Kill the aliens that have infested the moons of the planet Talos IV before they spread to the surface of the planet. The logical way to do this is completely destroy the orbiting moons. How to do this you must first travel to the surface of each moon in a hovering assault craft shooting aliens and dodging rocks along the way. You must also pick up canisters, which are very important, because they are what you will store your ammunition in for the following levels.

Gameplay


Assuming you haven't been blown up, or run out of fuel by the time you reach the outpost station you'll then proceed to the second level of a moon. The game now takes the view of 3rd person instead of 1st person perspective, the classic side shooter. The object on this level is to collect 5 bombs located throughout and get to the next level. Fire button shoots lasers. Option shoots grenades. Along the way, you will find pulsating spheres - these will allow you toggle between the options given in the lower middle right of the screen to increase firepower or recharge shields.

Next level is very similar to the last, except that you're now underwater, keeping an eye on your oxygen and having to find keys instead of bombs to allow entry to the next level.

The 4th part of the game involves a Gauntlet level were you are required to place the 5 bombs into the nuclear reactors. Then find the teleporter controls, activate them and hop in the teleporter. Completing this 3 times, finishes the game!

Game modes


You can play in the following modes;
Easy
Normal
Hard

Gameplay modes


Singleplayer

Characters


Marine

Features


Walkthrough


The Hovercraft Level


The objectives of the hovercraft level are:
1. Avoid colliding with large rocks and alien bugs (a proliferating side effect of Xenomorph experiments).
2. Pick up as many ammunition canisters as possible.
3. Get to the docking station which will take you down to the next level.

The Hovercraft Screen


Docking Indicator, Radar, Fuel Indicator, Speed Indicator, canisters of ammunition Indicator, Anti-Gravity Pad.Status, Fireballs, Missiles, Nuclear Bombs.

Cave Level I


You have now left your hovercraft and put on a jetpack to travel through the treacherous cave level. The cave level has two basic objectives:
1. Collect the five bombs that will be required in the Bio-lab level to destroy the moon.
2. Find the docking pad that will take you to the next level. The bombs are placed secretly throughout the cave and there will always be five of them. You cannot continue to the next level until you have collected all five bombs.

Screen


Lives Indicator, Score Indicator, Bomb Indicator, Fuel Indicator, Shield Indicator, Weapon Indicators, level: lasers and grenades, Refueling Bays, Docking Pad, Option Pods.

Cave Level II


There are a few differences between Cave Level I and Cave Level II. Most notable is the fact that your travel will take you through an underwater environment. The following is a list of the differences that you will experience:
1. You will sink if you are not swimming.
2. The fuel indicator becomes an oxygen indicator. The refueling bays will now give oxygen supplies instead of fuel.
3. There are no more bombs to collect in Level II, but there are locked doors that must be opened with keys. The keys are hidden throughout the cave. To pick up a key, simply swim into it. To open a door, just touch the keyhole on the door after picking up a key. Note, however, that a key may only be used once!
4. The bomb indicator becomes the key indicator and will keep track of how many keys you currently have.

Bio-Lab Level


The objective of the Bio-lab level is to destroy the moon you are on. You achieve this by dropping all five bombs you collected in the cave level into nuclear storage ports that are located throughout the laboratory. You must then teleport off of the moon to save yourself. The screen view is one in which you, the player, are looking down on the floorplan of the laboratory from above. You will notice that there is no indicator for fuel, as you are now able to walk around the laboratory. Once you have explored the Bio-lab and have placed all five of the bombs, go to the central control room and activate the teleporter by running into the computer terminal and then moving to the teleporter pad. You will then be teleported to your ship where you will be outfitted for your next mission, or given the win sequence if you have destroyed the final moon.

Bio-Lab Screen


Lives Indicator, Score Indicator, Shield Indicator, Weapon Indicators, Ammunition Rooms, Dropping Bombs, Teleporting.

Maps


Moons of Talos IV;
The Hovercraft Level
The Hovercraft Screen
Cave Level I
Cave Level I Screen
Cave Level II
Bio-Lab Level
Bio-Lab Screen

Weapons


Option Choices:
1. Flesh Freeze: This causes all aliens to freeze on the screen for a short period of time.
2. Sonic Wave: This option turns your grenades into sonic waves of destruction.
3. Auto Blaster: This turns your laser gun into a laser machine gun.
4. Mega Shield: This makes your shield more able to resist attack.
5. Regro Shield: This option causes your shield to regenerate 50% or to its maximum capacity.

Equipment


Ammo
Health
Rocket pack

Enemies


Aliens

Vehicles


Hovering assault craft.

Publishers


Micro Revelations publishers of online games like XenoSquad.

Developers


Pangea Software developers of online games like XenoSquad.

Awards


Releases


PC and IIGS version.

Reception


References

Citations

Xenocide

Footnotes

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